using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour
{
public GameObject obj_Player;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown(KeyCode.A))
{
obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.D))
{
obj_Player.transform.position += new Vector3(0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.W))
{
obj_Player.transform.position += new Vector3(0, 0, 0.1f);
}
else if (Input.GetKeyDown(KeyCode.S))
{
obj_Player.transform.position += new Vector3(0, 0, -0.1f);
}
}
}
2016年11月11日 星期五
2016年11月4日 星期五
搖桿顏色
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
using System.Collections;
using UnityEngine.UI;
public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
訂閱:
文章 (Atom)